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Answer by Artifactx

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If you add script to your character it will disable the root motion when you are off the ground, and enable it if you are on the ground. private Vector3 m_GroundNormal; private bool m_IsGrounded; private Animator m_Animator; // Use this for initialization void Start () { m_Animator = GetComponent(); } // Update is called once per frame void Update () { CheckGroundStatus(); } void CheckGroundStatus() { RaycastHit hitInfo; // 0.1f is a small offset to start the ray from inside the character // it is also good to note that the transform position in the sample assets is at the base of the character if (Physics.Raycast(transform.position + (Vector3.up * 0.1f), Vector3.down, out hitInfo, .1F)) { m_GroundNormal = hitInfo.normal; m_IsGrounded = true; m_Animator.applyRootMotion = true; } else { m_IsGrounded = false; m_GroundNormal = Vector3.up; m_Animator.applyRootMotion = false; } }

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